| addBodyToWorld(Body2D< Vector2D > *body, Vector2D transformationVector, double scaleFactor, b2Body **b2BodyStorage, int *storagePosition) | sonus::Physics | |
| cleanForInit() | sonus::Physics | |
| createBody(Body2D< Vector2D > *body, b2Body **storeBodies, int *bodyCounter) | sonus::Physics | |
| createBodyDef(Body2D< Vector2D > *body, Vector2D transformationVector, double scaleFactor, int *startAt, int *elementsAdded) | sonus::Physics | |
| createPlayer(Player *player) | sonus::Physics | |
| createPortal(Vector2D *portal, double radius) | sonus::Physics | |
| debugToGraphics() | sonus::Physics | |
| initLevel(Level2D *level) | sonus::Physics | |
| Physics() | sonus::Physics | |
| Physics(double timeStep=0.0166667, int iterations=10) | sonus::Physics | |
| update(Level2D *level) | sonus::Physics | |
| ~Physics() | sonus::Physics | |