include/ALApp.h

00001 
00026 #ifndef _ALAPP_
00027 #define _ALAPP_
00028 
00029 #include <disableWarnings.h>
00030 #include <Level2D.h>
00031 #include <Framework.h>
00032 #include <ALObj.h>
00033 
00034 #include<Windows.h>
00035 #include<stdio.h>
00036 #include<io.h>
00037 /* file control options - not sure if it's needed */
00038 #include<fcntl.h>
00039 /* console input output (old) - needed? */
00040 #include<conio.h>
00041 #include<al.h>
00042 #include<alc.h>
00043 #include<efx.h>
00044 #include<efx-creative.h>
00045 #include<xram.h>
00046 
00047 namespace sonus
00048 {
00049 
00062         class ALApp
00063         {
00064                 public:
00065 
00070                         ALApp();
00071 
00076                         ~ALApp();
00077 
00085                         void            translateListener( ALfloat x, ALfloat y, ALfloat z );
00086 
00092                         void            rotateListener( ALfloat angle );
00093 
00101                         void            rotateListener( ALfloat x, ALfloat y, ALfloat z );
00102 
00108                         void            setMetersPerUnit( ALfloat meters_per_unit );
00109 
00110 
00114                         void            createEAXReverbEffect();
00115 
00121                         void            bindSourceEAXReverbEffect( ALObj *object );
00122 
00123                 private:
00124 
00125                         ALuint          filter;
00126                         ALuint          effectSlot;
00127                         ALuint          effect;
00128                         ALfloat         listenerOrientation[ 6 ];
00129                         ALfloat         listenerPosition[ 3 ];
00130 
00131                         char            result[ 1000 ];
00132         };
00133 
00134 }
00135 
00136 #endif

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